

Sordid appeared and took Runt as his apprentice to conquer the world. Found out by Runt's father, the book was burned and thrown into a magic pentagram on the floor. Now, in the other world, a young boy named Runt was reading the magic book of Sordid, the evil sorcerer. His adventures were assumed as a bad dream.

The inventories that can be picked up are colored bright yellow in the walkthrough.Īfter his adventures in Simon the Sorcerer 1, Simon back in his time was treated by a psychiatrist. To save, type in the name you want to describe the saved game and press enter. Using the postcard will bring up the main menu of save, load, quit and continue. The sound effects, background sound effects, text and music can be toggled on and off by pressing S, B, T and M, respectively. Using the map will bring Simon automatically to different places. Pressing F10 will show all the items in the screen that can be interacted with, a very helpful feature. On the right side, the verb icons are talk to (open mouth), wear (hat), use and with (hammer and the most commonly used icon) and give and to (a present). The verb icons on left side are Push/pull (Simon with chest), look at (magnifying glass), open/close (box with lid) and magnet (pick up). To perform an action first select the verb icon, then the object you want to use the verb on and then click the left mouse button. The item is identified on the ID bar above the verb icons and the inventory, when the cursor is over the item. The game manipulation is by clicking a combination of a verb selection and an item in the display area.

Game play: Please read the manual. The game is mouse driven.
